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The Camelot Herald has posted some information on the 1.50c patch. Here's something from these patch notes:
REALM ABILITIES NOTES
- A bug was fixed that was causing a number of active realm abilities to be mismatched and perform incorrect functions or no function at all.
- Mastery of Stealth now has 3 levels and each level adds 5% movement speed while stealthed.
- Augmented Stats not showing up and Mastery of Water not boosting swim speed are known issues and will be fixed shortly.
- Wild Arcana's description reads: "A percent to critical for up to double effect with duration-based magic." This should read: "A percent to critical for up to double effect for damage-over-time, stat debuffs, resistance debuffs, snares and disease spells." Mesmerize, stun and root spells are not affected.
- Mastery of the Arcane's description reads: "Additional effectiveness of duration-based spells." This should read: "A percent bonus to the values of buff spells, including stat, regeneration, resistance, damage add/shield, haste, and absorption spells."
- The Rain line of realm abilities have had their base damage reduced, and add 2 dps per level in the ability. In general these types of abilities add 5% per level for the duration.
- Purge and Group Purge work while mesmerized now.
- Siege Bolt should be doing much more damage. We will still look at whether or not the new damage is where it needs to be, given the reuse timer and other factors.
- The Juggernaut pet is faster, bigger, and actually named something now. It was erroneously being summoned at L50 no matter what the level of the caster was, however; this has been corrected. It is supposed to be a 100% pet.
- Made a change to skill checks that may affect a few spells that were checking "skill 0" to improve the offensive skill associated with the spell. This should increase their effectiveness. Volcanic Pillar is one example.
- Volcanic Pillar has been changed to a direct damage spell, instead of a bolt. The damage of the spell wasn't changed. |
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