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Ex-Black Islander Josh Sawyer has written a lengthy post on the Obsidian forums on the art of mod-making...or at least managing the project effectively. It's very detailed and well worth a read to anyone thinking of, or woking on a mod:Hello. My name is Josh Sawyer. I am a game developer, formerly of Black Isle Studios, currently working for Midway San Diego. I’m not necessarily an expert on the game development process, but I have worked with quite a few producers and had the opportunity to see many different styles of project management and mismanagement. I see a lot of ambitious people set out to make mods, 90%+ of which are never completed. I don’t think it’s because the ideas aren’t sound or because the people involved are a bunch of idiots. I think it’s because the projects are a) poorly planned B) poorly scheduled and c) poorly managed in general. | Source: RPG Codex |
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