|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Given the changing nature of MMOGs, Frictionless Insight has revisited Lineage II to see if the game has grown. The verdict - still 3/5 stars (unchanged):Far and away the largest change since our first review is the addition of castle sieges and castle ownership. Trumpeted from the start (indeed on the game packaging) as Lineage II's defining feature, siege warfare was not implemented until the launch of Chronicle I, the first and so far only major content update since Lineage II first hit shelves. It seems a cynical ploy to have held back such a feature until well after early adopters had finished their included thirty-days of gameplay, but those who have slogged through the early levels of Lineage II's character and guild development know that no one was in a position to mount a siege within those first thirty days anyway. |
|
|