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WorthPlaying's Shin-Shin brings us this rather unimpressed critique of 1C's Konung 2: Blood ot Titans, for which an overall score of 4.5 out of 10 is awarded...
This is a game where you will die. Again. And again. And again. Difficulty is not something that I'm afraid of; I usually revel in it. But in Konung 2, a game based mostly on clicking the enemy and watching the "action," uncompromising difficulty is what makes the game, well, not fun. For the first few hours of the game, surviving each battle is more a roll of the die than anything else. And since most of the items that are found cannot be used until your character is built up quite a bit, the difficulty cannot be let up by much of a player-controlled situation. It's almost complete luck.
The non-linear way the game plays out makes the world have a fantastic, wide-open, living, breathing feel. Or at least it would be fantastic if the surroundings had any interesting parts to them whatsoever. None of the area designs seem to have much method besides placing buildings in random spots around the towns and having boring, muddy ground textures covering the rest of the world.
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