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In our weekly editorial by Ekim, he discusses MMORPGs that aren't but are. "Player-Controlled Persistence" is about the multiplayer mode in Freelancer - and what it means to those interested in persistent online worlds:
Since a Freelancer, or even a NWN persistent server is player-controlled – and owned – there are no fees to play on them. These servers are often very limited in the number of players they can accommodate, but even a handful of players can sometimes make en experience more worthwhile than some MMORPGs I’ve played before. Also, since a game such as Freelancer was designed as a single-player game, solo play can certainly be enjoyed without too much hassle, even while friends fly the same universe on the same server. Interesting editorial, I'd say. Head over and check it out. |
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