Worldofwarcraft.de has conducted an interview with Bill Roper on, yes, World of Warcraft. Here's a bit:
WoW: What are the key points that you are focusing on to put the player in the world of Starcraft, where he could feel at "home"? How will you try to establish a real starcraft atmosphere within the game?
BR: The atmosphere of the StarCraft universe is what led us to create a tactical-action game for the console with the license. We are putting every identifiable element that we can into Ghost — including units and their unique abilities, specific locations, battle tactics, game-play mechanics, a strong sense of humor, and even the same voice actors to add new depth to their familiar faces. We want players of the strategy games to immediately feel at home in this game while immersing people who have never played StarCraft in its rich and detailed universe. |