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Stephane Quilichini has been busy with another interview online today over at Planet 3D Games. Here's a taste of the conversation about Dark and Light:Why do you risk publishing another Massively Multiplayer Online Role-Playing Game (MMORPG)? Isn’t this crazy as you’ll have to compete with Star Wars: Galaxies and World of Warcraft, just to name two. And what’s the reason for the setting to be kept in medieval fantasy style? Or to ask differently: Which features make Dark and Light unique and what’s the advantage for the game to base upon a medieval setting from the designers’ point of view?
DnL is so innovative in many domains – a unique huge world for all players and with ways of progressions totally new in this type of game (as in exploration) as examples. We did not want to force our players to learn a totally new mythology. We know that this type of mythology is known to a lot of gamers, and many players have a fair idea of the level of an elf against the one of a dwarf, thus enabling us to go further in the game design in many ways. At the same time, we try to bring the gaming experience in DnL a lot closer to the paper role playing game, mixing the adventure and game play of a console game type. The result is being in “competition” with majors as SWG and WOW, this can be quite frightening but at the same time very exiting. So we took the way of creating a community for DnL, very early on, to have at the start of the game a role player’s soul. We are actually quite satisfied of that option as we already have 80,000 fans registered on our web site. |
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