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Still Life (PC): Interview @ GIn

(PC: Adventures) | Posted by Kristophe @ Tuesday - March 08, 2005 - 12:50 -
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GIn's Kelly "Ophelea" Heckman unveils her interesting interview with Still Life's Lead Game Designer and Writer, Mathieu Larivierve...

GamersInfo.net: Regarding environments, can we expect them to flow and be interactive? Will the wind move trees and snow? Or will the player be moving in a more or less static world?

Mathieu Larivière: There is nothing still in Still Life (I’m pretty clever huh?). We added lots of ambiance in our 2D pre-rendered scenes. The water of the Vltava, clouds, snow, fog, Christmas lights and more were animated to breathe life into the game. Also there will be NPCs that will populate the world including New York size rats. Of course these NPCs have no interaction. They are simply there to animate the background. Also, as you’re walking in the streets of Prague take a look in the windows.

GamersInfo.net: Do you find the murders personally frightening?

Mathieu Larivière: Murders don’t frighten me, they horrify me which is totally different unless of course I’m the victim of an assault; then I’ll be frightened because I’ll definitely have something to worry about. After reading the files I’ve read and the pictures I’ve seen I pretty much became numb sort of like the pathologist who’s able to eat his sandwich beside a dead body. After the research it became factual and not emotional but it still horrifies me.
 
 
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