Gameshark has interviewed Raphael Colantonio, Game Director and CEO of Arkane Studios and Julien Roby, Associate Producer about their company's upcoming XBox version of 'Arx Fatalis'.
Here's a snip: GameShark: Do you find the Xbox development environment to be similar to what you used for creating the PC version of the game?
Julien Roby: Not really. Working on a PC version means developing a game which could run on thousands of different PC configurations, whereas developing for a unique console help us a lot as most of a time, when the game runs on one Xbox it runs on all Xbox units. Another different thing is the console TRCs. When developing on PC you don't have these rules to follow. On the console side, you have many different "rules", like displaying critical gameplay texts in the inner 85% of the screen, which give you constraint and which obliged us to totally redesign the original interface, etc.. |