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Deus Ex: Invisible War (Xbox) - Previews @ Console Gold, NL Gaming

(Xbox: Single- & Multi-Player RPG) | Posted by Dhruin @ Saturday - November 29, 2003 - 00:56 -
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While some are reviewing, others are only previewing...Console Gold has a preview of the Xbox version of Deus Ex: Invisible War:
The controls are very simple to use and you will find that they are quite natural after a few minutes. The controls and the HUD interface interact nicely and never really become cumbersome. Gone is the jigsaw-puzzle inventory management of the previous title. You won't be trying to play Tetris in your inventory in this title, you have a tool belt that can hold a certain number of items. A flamethrower takes up as much room (one slot) as a pistol, so choosing your weapons wisely is very important. One change that completely baffled me initially was the ammo. Your ammunition, regardless of the weapon type, is unified. That is to say that you have an ammo bar that depletes at varying amounts depending on the weapon. If you launch a rocket it is going to have a massive drain on your ammunition, whereas a pistol uses very little. Once you pick up a few units of ammo and keep them as spare clips (used automatically) you will simply forget about the ammo change and move on. It seems to be a sticking point with those who have played the demo, but let me assure you...it really doesn't matter after a short while.
There's also another preview over at Next Level Gaming:
So if you haven't played Dues Ex before, the first thing you want to know is that it's for all intensive purposes a First Person Shooter. And while you might be more inclined to say "Not another FPS", you have to understand that there's more to Deus Ex than meets the eye. See, Alex has a choice to his destiny. The game is fairly open ended in that respect. In the beginning, Alex finds out on a place called Tarsus that he was experimented on with these Biomed enhancements (kind of like what happened to X-Men's Wolverine, but on a more technological scale), spied on, and pretty much completely used and controled. When Tarsus is attacked by The Order, Alex is moved to another academy, which then comes under attack. But that that point, Alex is given the other side of the story and the truth about his existance. He asked to choose whether to regroup with the WTO, or to maybe believe what he's been told and maybe listen to what else The Order has to say. And so your goals and your missions are totally up to you, and based on who you decide to talk to and who you do things for. Each goal also has multiple ways to complete it, which also adds a different element to the game. You will even have the opportunity to complete side-quests for individuals along the way yields wealth and reputation. Bribe your way into unauthorized areas using cold cash earned through your dealings. In that sense, it takes on a bit of an RPG feel. And with the storyline that changes depending on you, the game actually can be played multiple times. I'm not big on playing FPS's much anymore unless they are online, but Deus Ex: Invisible War for this reason has been an exception.
Source: Evil Avatar
 
 
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