Telefragged had the chance to chat with Ultima X: Odyssey's Lead World Builder, Andy Dombroski. Here's an excerpt: Finger: Any specific visual styles going into your work so far?
Andy Dombroski: I refer to our style as high fantasy, so everything we do tends to be over the top, the bigger, the grander, the better. We have used Shrek as a visual example for a long time as they combine “cartoony” and realistic, which is how our overall style works. Shrek? You'll find the article here. |