Gamespy has posted a hands-on preview of Troika's VtM: Bloodlines. This is probably the first article to start revealing how the RPG and FPS elements will mix and well as some details on dialogue and multiple approaches so it's well worth reading:The first character he called up was a Nosferatu. Nosferatu vampires, as mentioned earlier, are hideously ugly, so most of the dialogue and persuasion options wouldn't be available. Nosferatu, however, are masters of stealth. Keeping to the shadows, he used his high "Auspex" ability to look through the walls and note the auras of the six surf punks lounging around inside. His high perception characteristic caused a board in the wooden fence to sparkle, so he moved to investigate. Sure enough, the board was loose. Using his strength, he was able to rip it off and throw it over the cliff into the ocean. Anticipating my next question, Boyarsky assured me that if the player screwed up his toss and dropped it onto the gravel, the surfers in the house would hear and move to investigate. |