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A site called State has conducted an interview with Piranha Interactive (Piranha Bytes), the makers of the highly acclaimed prison camp RPG Gothic.
Here's a snip:
What gameplay innovations are there in “Gothic”?
The main innovation is the KI and the large population. The population in a city is that of a city. We hated those towns with 3 NPCs waiting to be questioned. This way we brought the 3 towns to life.
The KI is so complex that the player has to question all of his steps. For example: If the hero gets into a fight with NPC "A", the friends of "A" will either aid "A" or run for help. The foes will help the Hero or at least congratulate him. This gets pretty complex after a while. To not confuse the Player we used facial animation and the player gets feedback whenever possible.
How stat-based is Gothic and will the player be able to evolve his/her character?
The stats are for the experienced RPG Player. If you do not want to get into the stats you don't have to. For the experienced player there are a lot of different stats to satisfy their needs. The Hero will evolve. The player starts with a "Puente", someone who knows absolutely nothing. By solving quests and killing monsters the hero will gain experience and he will be able to learn different abilities. There are Strength, Dexterity, Bow and Crossbow, Sword, Magic and Thieving skills. It is even possible to get the hide of different monsters to make money. During the game all skills will be explained. There is no right or wrong in choosing.
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