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RPGCodex has posted an interview with Inon Zur, responsible for the (excellent) music in IWD 2 and Throne of Bhaal. Here'ds a bit:
Q: In comparison to composing music for cinema film, games seem a tad less prestigious in the public eye. What is your perspective on this viewpoint?
A: You have to remember that the way music for games started, much because of the limitation computers had, was not that appealing. Who could not remember the electronic bleep bleep music and the irritating sound of the first games? So, when we are talking about a history of almost 100 years of compositions for film versus game music that has evolved only in the last 15 years we can better understand why it is less prestigious. We have not yet established our place in the public's ears and minds. That will probably take more time, but eventually everybody will realize what we and the games community have already figured out - that music for games today is equal in quality to other media and deserves to be on store shelves next to motion picture scores.
Q: You have referred to game composers as "pioneers at the cutting edge of an evolving art". In your opinion, how, and why do you consider games a new frontier in music?
A: Today, games are evolving very fast. Almost every new game that is coming out has something new and more innovating to offer. Music has to follow this pace. In order to be able to answer this challenge, we are constantly looking for a way to create a new sound for games. By the time that most of today's films are already temped with music and the composer has to try to follow this temp very closely, we are trying to come up with something totally different for every game. The outcome is that music for games is rejuvenating all the time and not trying to repeat somebody else's achievement. It makes our job as game composers much harder, but much more rewarding. |
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