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There is a Starlock Q&A over at RPGVault, talking to Lead Developer Mike Snyder about Prowler Productions' multiplayer SF RPG adventure (it is browser based, by the way, so you won't need additional software). Again, we serve you an interesting piece from the very detailed interview:
Jonric: How will character development work? What will advancement be based on? What kinds of choices will the player have in how the character develops over the long term? Will it be possible to create uber-characters?
Mike Snyder: The primary level is based on adventuring. By playing through the story, making it through these adventures ("quests" if you prefer), you gain experience which allows you to level up. This is a big break from the traditional fight-based leveling. That's still included - and it's an important (but not the only) part of the game - but it's just one of several skills that are tracked for the player. Gaining levels in fighting allows a player to reach tougher parts of the game... to get past more powerful enemies. The same is true of building your climbing or your swimming skill or what have you. This all works together to allow the player deeper access into new parts the game - places that couldn't be reached until their character is ready. This is also how the story is able to progress without getting all crossed and confused.
Just how much non-story development a player will be able to do is undecided, but likely to be significant as the game grows after launch. The various classes will allow players to focus on being a merchant, or a tugger, or a fighter, and so forth. However, these aren't drastic breaks between one player and another, because there is still a story to advance. The game does provide positive and negative reputation points, which will work like a stat in places to determine if a character is "good" and "trustworthy" versus "bad" or "dishonest." I suppose a player could turn Outlaw (another class) and just stay that way, with no intent on following the story, just traveling the galaxy getting into trouble. I wouldn't personally encourage it. But, with expansions and such, there will be plenty to allow for various play paths. |
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