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Realms of Torment: Peek #17 @ RPG Vault

(PC: MMORPG) | Posted by Dhruin @ Wednesday - February 25, 2004 - 15:05 -
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Dan Antonescu discusses "the system of dynamic raw material spawns" (!) in this week's Realms of Torment Peek #17:
We built up a "dynamic spawn raw materials system", which basically means that some props containing a finite quantity from a raw material will be dynamically spawned into some specific world areas. They'll stay there for a time, and players can harvest raw materials from them until they exhaust the source. After a while, the exhausted source will respawn in another part of the world, or in some other specific area and so on.
 
 
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