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Tacticular Cancer let us know about a joint interview they undertook with StrategyCore to talk to Akella about their development of Disciples 3:What do you think are the core features of the earlier games, and how will you improve on them?
First of all it was turn-based strategy. It's a very interesting genre, and very popular amongst certain gamers. We're not planning to destroy the genre, or even revolutionize it. We're planning to do a very good game in the genre that will please the fans. For us the important strategy for developing Disciples III is to create a game that can be recognized on the basic principles of Disciples I and II, but we want to enlarge the game. You can do everything you could do in Disciples II for instance, but there will be more options. More spells, more units and more features. We also want to expand on the graphics, to get more realistic environments, as you can see in the trailer. For the units there are very detailed models that feature thousands of polygons, up to 20 000 for some of them. This is something that is usually not seen in the strategy genre, but is more common in for instance the cRPG genre. You'll be able to control how your units advance. |
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