|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A new interview with Scott Brown from NetDevil about 'Auto Assault' has popped up at onRPG:2. As we understand, most of the premise of the game is kept under wraps, but can you tell us about the kind of game play we can expect in Auto Assault? Is this just Everquest in cars or is it more than that? And is it more based on racing, or leveling up or something completely different?
Auto Assault is an action RPG. The player owns many different vehicles which you arm to the teeth and lay waste to the world. The pacing of the game is very fast, requiring you to fight several enemies at once while driving, jumping and smashing through the environment - thanks to our implementation of physics into both the clients and the server. The player’s character has experience and when you level you can spend points on both attributes and skills improving RPG-types of actions like your chance to hit. When in combat, you have what we call TacArcs – a triangular wedge that represents the range and angle of fire for each of your weapons. A dice roll based on the attributes of you and your enemy determines if you hit, but a skilled player – the one who does most damage - will be the one who can keep multiple TacArcs positioned on an enemy. | Source: Blue's |
|
|