RPGDot Network    
   

 
 
Earth And Beyond
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
VtM: Bloodlines - Dev Diary @ Gamespot

(PC: Single-Player RPG) | Posted by Dhruin @ Wednesday - January 21, 2004 - 01:50 -
Top
| Game Info | Rate this game | Homepage | Screenshots
The latest VtM: Bloodlines dev diary from Troika luminary Leonard Boyarsky is up over at Gamespot. This entry deals with the issues of combining a first-person shooter with a RPG:
When we started down this road, we knew we were facing a daunting task. One of our biggest concerns was how RPG-style statistics and ability scores would factor into the first-person experience. For instance, how would players react to their firearms skill dictating whether or not they hit an opponent? "I mean, hey, my crosshair was right on that guy, and I missed him!" This type of behavior is expected in an RPG, but the fact that the player is viewing the world from a first-person perspective tends to give rise to certain expected behaviors. After a lot of teeth-grinding, soul-searching, and just plain old testing and retesting, we've managed to come up with various solutions to the "feel" problem, as we like to call it.
If you'd like to know the actual answer to this (as I would) - he doesn't say! C'mon, Leonard - some of us *really* want to know how combat will work in Bloodlines.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.