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Computer Games Magazine has published an interview with the unpronounceable Svetlana Tchestnikh from Targem on their vehicular action-RPG, 'ExMachina':Computer Games - First, how did the idea for ExMachina come about?
Svetlana Tchestnikh - After 3 years of working on RTS projects (Battle Mages and its addon), our team wanted to make something different, something with more drive and adrenaline. That’s when the idea of a heavy truck action game came up. It’s probably worth mentioning here that we are great fans of Fallout and we all like the post-apocalypses setting. So, a few brainstorming sessions later the idea of Action/RPG in the post-apocalyptic future started to take shape… |
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