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Game Producers has an interview with Oblivion's producer, Gavin Carter. The questions focus on Carter's background and the role of a producer in a game's development. GameProducer.net: On other interviews you have mentioned Oblivion’s Radiant AI. Now as the game is out, have players noticed the system? What kind of feedback have you got? Did the system turn out as you and your team wanted it to be?
Gavin Carter: Players have commented quite a bit about how big of a difference the system makes over Morrowind’s static NPCs. The stories that you can read all over the internet on various forums have been great. I’ve read everything from people’s reaction to hearing cool unscripted conversations, to crazy stories of massive brawls breaking out in the middle of town, wiping out homes and stores alike. I think the system accomplished the goal of providing a varied and unique user experience, and we’ll certainly look into refining it in the future. Read it here. | Source: Evil Avatar |
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