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Ekim's second editorial doesn't deal with much. Nothing, in fact. Or a 'Game about nothing' to be precise. Curious yet? Rightfully so because Ekim's idea is truly interesting...How about a game about nothing? How about an RPG about nothing? A few weeks ago, when I had just started roaming around the RPGDot message boards, I participated in a very hot discussion about linearity and open-endedness in Role Playing Games. This discussion made me think about how a game could completely lose the sense of linearity and give complete freedom to do as you choose within a game. After much reflection, my answer is this: lose the story. Make the game about nothing by putting less emphasis on the plot. At the same time, make it about everything, make it about the player’s actions. |
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