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A new Dungeon Delvers update from CrossCut gives an overview of combat in their Talisman-inspired adventure/RPG game:Working away on combat just now. It's looking *really* good - extremely cool! We're working the interface over and over again. Polish is important on this aspect of the game. It has to be fast, extremely easy to use and loads of fun. Because of course, you'll be pounding on alot of baddies in Delvers. Hundreds of monsters of all stripes, stations and sizes.
It's all phased based combat. So you click on the targeting cross-hairs, and drop it on the monster you want to attack. You do that for all your Delvers. It's kinda like calling the play book, the tactics, your strategy. It's visually cool because you can see where your attacks are going to hit and what you're setting up to do for all the Delvers at once. You can tweak around until everything is just so. Each Delver has a variety of possible attacks - not to mention your cadre of spells, magic items, explosives, healing potions, and the like. Lots of decisions. Head over for the rest of the post. |
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