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Frontier 1859 Interview @Gamespydaily

(PC: MMORPG) | Posted by Garrett @ Wednesday - February 19, 2003 - 01:42 -
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| Game Info | Homepage
GameSpyDaily has posted an interview with Daniel McMillan, lead design of Frontier 1859:
GameSpy: One of the major stumbling blocks that your team will have to overcome is avoiding gameplay that is derogatory to real world races during that time-period. Are you concerned that some players with radical philosophies may take liberties with the game's historical setting and role-play characters that are racist or sexist? How do you balance historical accuracy while maintaining socially and morally acceptable gameplay?

Daniel: Which is the greater evil, being racist or killing? When one finds themselves part of any race, it is only human nature for racist tendency, but what separates us from the animal kingdom is the ability to discipline ourselves - to act despite of our human nature. In a virtual experience, people can play a role that is not at all like who they really are. They are testing the “other side” of who they are, and at the same time, who they really are gets poured into the role they play.

In many games, the main involvement revolves around the combat system. This prompts the defensive and aggressive posture in each of us. It gets us thinking about killing. Society calls that “pre-meditated murder” but in virtual reality only characters are being killed. Even so - the character being killed has been developed over time and through the concern of the user. So in effect, it is like killing a little part of the user. Thus the MMORPG presents a new equation for game development. Our solution is to foster in-game accountability for one’s actions, in order to reinforce the notion of being civilized in the place where it al begins – our mind!

No matter what players will exploit bugs in the game. They will exploit objects. They will exploit each other. They will be selective over time. Many will help, some will hinder, and the game will keep track of the repetitive activity that it is looking for in order to embellish player disposition and reputation.

In Frontier 1859, one can get a disposition for being a racist if they fail to do commerce with any particular race each time the opportunity has occurred – but it is more likely that a person will role play, and annoy other players and thereby become known by social groups as “so and so.” So through this process of play, racism, sexism, and morality take back seat to progressive tactical behavior – “what am I going to do next?” – Per say.
 
 
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