A new interview with Tim Cain on Greyhawk: The Temple of Elemental l has been posted at IGN. Here's a bit:
GNPC: As TSR's first true campaign, The Temple of Elemental Evil has a lot of history in the D&D world, and that obviously carries a lot of baggage along with it. How true are you staying to the original module, and what liberties are you taking?
Tim Cain: We have tried to stay true to the module everywhere we can. We have tried to preserve map layouts, NPC names and abilities, monsters, etc. Of course, in converting to 3rd edition, many things changed, but usually only slightly.
Some areas did change significantly, such as the village of Nulb and all four elemental nodes. These areas were described as very large and mostly empty, and that's no fun in a computer game. While it's easy in PnP for the DM to say, "After 30 minutes or so of walking, you stumble upon a cave," but in the CRPG, you'd have 30 minutes of boring walking. Also, some maps were implied in the module but never detailed, so we felt free to invent those details. |