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HomeLan talked to Haden Blackman in an interview about Star Wars: Galaxies. Here he talks about what will set SWG apart from the rest of the pack:
HomeLAN - Besides being set in the classic Star Wars universe, what other gameplay elements will set Star Wars Galaxies apart from the rest of the massively multiplayer RPG on the market?
Haden Blackman - At the moment, developing MMOs is largely an iterative process. We've tried to improve upon the things that worked in past MMOs, and either ditched or (hopefully) fixed what didn't work. I do think that there are areas where we will be set apart, though, and perhaps setting new bars. Ranged combat is the focus of combat in Star Wars Galaxies, which is new and different for MMOs in general. Previously, you basically just had bows and arrows, but the focus was still melee combat; all of our characters are armed with blasters, which are rapid fire, ranged weapons. It changes the whole dynamic of combat, especially combat with creatures. In general, combat feels really dynamic because people are moving constantly, which is different than the "stand and smash your enemy" approach in other MMOs.
I also feel that Star Wars Galaxies will be set apart by its accessibility. We know that there are many Star Wars fans who will be drawn to Star Wars Galaxies, but who haven't played an MMO before. Getting into the game and finding something to do is really easy. There are areas like crafting that will appeal to the hardcore players, but areas like combat are easy to grasp. |
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