Cauldron's Michal Smrkal has had a chat with HomeLan Fed about Conan. Here's one of the exchanges:HomeLAN - How will combat be handled in the Conan game?
Michal Smrkal - The primary target of the fights is to create atmospherically, adrenaline pumped fights, as we know them from the famous film Conan: The Barbarian. They are fast, merciless and very intense. We have created a very easy-to-use combo system, because we want focus the player on the combat itself, and not to torment him with weird controls. You can find the interview here. |