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AC: New Weapons and UI Improvements in Upcoming Patch @ Official Site

(PC: MMORPG) | Posted by Wildefire @ Monday - April 10, 2006 - 22:34 -
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The April Asheron's Call letter to the players discusses some new high level weapons and user interface tweaks that players will be able to take advantage of in a future update.

New Weapons and Functionality
As many of you may remember the early days of Asheron's Call, there were a lot of restrictions on what we could and could not do. A lot of these restrictions were based on the level of tech we had at the time, and others were based on other factors. Well as you all now know, the times have changed quite a bit, and what was once not possible, now is. Even though Asheron's Call has been around for a long time, we are constantly able to make changes and improvement s to the game engine. These changes will continue to allow us to make constant improvements to the game that were at one time, not possible.

The above mentioned changes to the game have opened the door for us to introduce an entirely new suite of weapons to Dereth. These weapons are using an entirely new treasure tech that will allow us to continue to do more exciting new content in the future. The weapons are generated in certain chests that randomly spawn on the landscape, and will be identifiable by the runes that will clearly be seen on the weapons when equipped. These weapons will also have the cast on strike ability found on the Spinning Staff. As of right now, the first release of these weapons will be intended for characters around level 100 range. In future months the other tiers of these weapons will be released in the same manner. 

User Interface Improvements
Another change made this month was based on feedback from you, the players. As we have continued to increase the functionality if the Asheron's Call User Interface, we have been able to add more control, so that you the players would have more choices. We learn more about the capabilities of the Engine, and more specifically the UI every day. 

Previously, when a player used a Rare gem, there was no confirmation that gem was used, or about to be used. This month, there is a new character option called Confirm Use of Rare Gems. It can be toggled in the character options panel, or mapped to a key, and has appropriate tool tips. This option is on by default for new characters, but off for existing characters to match existing behavior.

When on, this option causes the use of a rare volatile gem to trigger a confirmation dialog,  pressing yes goes ahead and uses the gem; pressing no aborts and does not use the gem. When the option is off, the gem is used immediately.


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