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Ultima Online: Mondain's Legacy - Interview @ RPG Vault

(PC: MMORPG) | Posted by Dhruin @ Wednesday - September 21, 2005 - 09:12 -
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The first interview we've seen on the 387th Ultima Online expansion 'Mondain's Legacy' is up at RPG Vault, with Lead Designer Maria "Cerdith" Hamilton and Designer Jennifer "Niobe" Lane representing EA:
Jonric: What is the main premise behind Mondain's Legacy, what new features are you adding, and what existing elements are being changed?

Niobe: Mondain's Legacy is a conglomeration of content and systems designed to give all types of play styles something to do. Instead of tying this expansion to a singular theme, there is recognition that Ultima Online is as diverse as its player base. The cohesiveness of Mondain's Legacy is demonstrated with the community goals such as the peerless boss encounters or cooperative collections. The backbone of the expansion is told through the supporting fiction.

Existing elements weren't so much changed as they were expanded upon. For example, the crafting system got a serious boost with the addition of recipe scrolls, crafting quests, new resources, and rare and artifact quality craftables. We were able to add these modifications without changing the overall feel of the current crafting system.

There are too many new features to list fully. A few examples are:
- New equipment slot for Talisman objects, along with new property choices
- Cooperative Collections including the zoo, museum and library collections.
- New pets - parrots, ferrets, squirrels and aquarium fish.
- Peerless boss encounters.
- A new quest engine and hundreds of quests.
 
 
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