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Lionheart Interview @G-Banshee

(PC: Single-Player RPG) | Posted by Garrett @ Saturday - July 20, 2002 - 05:21 -
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Gamebanshee hs conducted an interview with Reflexive's Ion Hardie about Lionheart, the latest RPG annonced by Black Isle Studios:
    GB: For those players unfamiliar with the Fallout series, could you please describe the SPECIAL system and how it handles character creation and advancement?

    Ion Hardie: The SPECIAL system is basically a system of statistics and rules that allow for classless open-ended character development. SPECIAL stands for Strength , Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each of these is an attribute you assign some amount of points to and helps to shape and define your character. These rules were first used in the post-apocalyptic role-playing game Fallout, and then again in Fallout 2. This system is immensely open-ended for character development, lacks the drawbacks of a class system, and is infinitely expandable. Characters in the system have Race, Attributes, Skills, Traits, and Perks. Race affects your starting statistics and may give you some special abilities, race specific Traits, and/or race specific Perks. The Attributes are used to make various skill check roles and to determine other derived statistics. At the heart of the system are skills. Skills are measured in points and can generally go anywhere from 0 to 255; these numbers are used in conjunction with other modifiers to determine whether or not you do something successfully in the game. Since there are no classes, your character is defined by what type of skills you decide you want that character to improve upon. You have ultimate control over defining the character however you choose; you decide how you want them to improve and even how much you want them to improve. The system has seen several updates for its use in Lionheart, the most significant of which are the addition of magic and adjusting it to real-time combat.
 
 
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