RPG Vault are featuring the second part of their 'Auto Assault' team Q&A today... In the aftermath of a catastrophe that has turned the once-verdant Earth into a bleak, desolate world where survival can never be taken for granted, three racial factions are locked in a bitter struggle for dominance. The Humans have placed their faith in genetic engineering as the means to achieving supremacy and thereby restoring the traditional order. The Mutants believe they are the results of superior evolution, and that their pre-ordained destiny is to rule the planet, while the Biomeks champion the ascendancy of technology over nature. The conflict among these three is a central element in Auto Assault, the persistent state project now well along in development at the offices of Colorado-based NetDevil. As we've known for some time, it has a vehicular combat theme, a differentiating factor that immediately caught our interest and has held it ever since.
The continuing armed conflict among these three is, of course, the central element driving the game. Players will do battle using a wide-ranging selection of cars, motorcycles, semis and even tanks, all of which are expected to be highly customizable, with numerous functional options such as weaponry, armor, engines and more. In addition, there will be many alternatives of a purely aesthetic nature, allowing each vehicle to look and feel unique. The action promises to be fast-paced and exciting, with the Havok physics engine furnishing the ability to make exhilarating jumps, send objects flying and even blast different parts of the terrain such as bridges, buildings et al with rockets. Visually, the art we've seen has been imaginative, the screenshots impressive and the actual gameplay even more so, making us increasingly eager to learn more, especially from the team's perspective. |