RPGDot Network    
   

 
 
Asheron's Call 2: Legions
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Auto Assault: Team Q&A #2 @ RPG Vault

(PC: MMORPG) | Posted by Moriendor @ Tuesday - July 19, 2005 - 01:41 -
Top
| Game Info | Rate this game | Homepage | Screenshots
RPG Vault are featuring the second part of their 'Auto Assault' team Q&A today...
In the aftermath of a catastrophe that has turned the once-verdant Earth into a bleak, desolate world where survival can never be taken for granted, three racial factions are locked in a bitter struggle for dominance. The Humans have placed their faith in genetic engineering as the means to achieving supremacy and thereby restoring the traditional order. The Mutants believe they are the results of superior evolution, and that their pre-ordained destiny is to rule the planet, while the Biomeks champion the ascendancy of technology over nature. The conflict among these three is a central element in Auto Assault, the persistent state project now well along in development at the offices of Colorado-based NetDevil. As we've known for some time, it has a vehicular combat theme, a differentiating factor that immediately caught our interest and has held it ever since.

The continuing armed conflict among these three is, of course, the central element driving the game. Players will do battle using a wide-ranging selection of cars, motorcycles, semis and even tanks, all of which are expected to be highly customizable, with numerous functional options such as weaponry, armor, engines and more. In addition, there will be many alternatives of a purely aesthetic nature, allowing each vehicle to look and feel unique. The action promises to be fast-paced and exciting, with the Havok physics engine furnishing the ability to make exhilarating jumps, send objects flying and even blast different parts of the terrain such as bridges, buildings et al with rockets. Visually, the art we've seen has been imaginative, the screenshots impressive and the actual gameplay even more so, making us increasingly eager to learn more, especially from the team's perspective.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.