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Adrenaline Vault has reviewed NWN: Shadows of Undrentide. The tone suggests they found it adequate but not outstanding; final score is 3.5 stars and here's an excerpt:
Unfortunately, the new campaign is an unhurried stroll into the commonplace and mediocre. It takes entirely the wrong approach, highlighting the game engine's flaws and expecting its virtues to speak for themselves. Aurora does not emote or illustrate as well as the otherwise technically-inferior Infinity Engine used in Bioware's releases of yore: in fact, it's comparatively shallow, sterile and inexplicably devoid of personality. Perhaps it's the way everything is tiled, physically blocked together in a way that does nothing to conceal the construction grid beneath it. Maybe it's the vacant appearance of most everyone you'll meet. Given the attention paid to the fighting elements, it's a shame that so little effort was made to overcome these other shortcomings through story, dialogue or pacing. As it is, we have a fetch-the-gizmo plot that becomes a kill-foozle plot, with countless half-baked side quests thrown in to make it take a while. One example is a mission where a ghost sends you to get something in a room that's within easy reach - especially, one presumes, for the corporeally-challenged. |
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