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Thanks to Luke from Ferrago for informing us that he recently sat down with Sergey Zabaryansky, Project Leader at Deep Shadows, to talk about his company's 1st person action RPG 'Xenus'.
Here's a little bit on a not to be underestimated RPG aspect:Ferrago: I gather role-playing elements will be as important as action in Xenus, how will dialogue fit-in with the game’s plot – and what is the balance between this and fire-fights?
SZ: Every player chooses his way on his own. Most of the quests and missions have more than two ways of solution and you can choose the way that you like best. For example, if you need to save hostages you can kill all guards or pay ransom for them, or save them stealthily or even persuade terrorists that it’s necessary to release the hostages. |
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