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Gamer's Hell's own Nestor Rentas brings to us his interview with Mark Harwood, DreamCatcher's Producer on Dungeon Lords...
6) What are the recommended specs to play this on? What about minimum?
The idea is that we wanted as many people as possible to be able to play Dungeon Lords, so the required system specs are fairly modest – 1 Ghz Proc, 384 MB RAM with GeForce2 64MB graphics or better and audio support. We’d recommend a 1.5 Ghz proc with 512 MB and a reasonably current video card for better performance – Nvidia GeForce 5200 should do the job. I run the game on my laptop with 64MB ATI 9200 video and it runs well.
7) What kind of classes can we expect to play as in Dungeon Lords?
There are all sorts of character classes in Dungeon Lords, but the idea is to let the player interact with the game as they will. For example, if you want to play as a magic-using character, it doesn’t automatically exclude you from wearing armor. If you want to put a lot of points into lock picking and sneaking, it doesn’t necessarily mean that you can’t use a warhammer. The class system is used to enhance the game experience by opening new avenues to the player rather than closing them off. Of course, there are only so many subclasses you can attain during a single play through, but I don’t think anyone will feel restricted by the paths you can go down.
8) Could you give an estimate on how long it will take to complete the game?
We’re deep in testing right now, and it’s looking like it’ll take the average player 40-50 hours to get through things, not including all the side quests. Even our best testers are taking a while to get through things, so we’re confident that players will be enjoying this for a while.
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