Divine Divinity Review
Val
Sucher, 2002-10-07
I had never heard of Divinity until
I came across the RPGDot boards. I never looked into the game
much until after I had played the demo. After playing it I
stood up and took notice of what Larian Studios is trying
to accomplish with this game. Divinity is an isometric 2D
rendered single-player roleplaying game full of ambition and
promise. In this review I'll tell you if they accomplished
what they wanted to do.
Divinity has an open-ended style of gameplay which allows
you to go and do what you like as long as you can fight, sneak,
or talk your way in. Even the main plot has multiple paths
you can follow to get where you ultimately want to go. The
game does an impressive balancing act of giving you freedom
but also giving you a general direction to go so you don't
get lost in the game. You'll always have some goals to work
on that will tie into each other and drive the plot forward
without making it seem like you're being lead around by the
hand. Combine this with fast-paced action that keeps your
interest and this game literally becomes a pleasure to play.
This fast-paced action can be overwhelming at times. You'll
sometimes find yourself having to retreat, change tactics,
cast numerous spells quickly and drink numerous healing and
magic potions just to stay on top. This makes victory all
the sweeter.
Divinity has a typical fantasy roleplaying settling that
is familiar to anyone who is a fan of the genre. Dwarfs who
call elves "treehuggers" and elves who complain
about everyone but themselves are all here. This familiarity
makes jumping into the game and fun and easy. The gameworld
is also huge. Literally. It will take you hours to explore
the numerous dungeons, buildings, caves, and surface world.
Luckily there are teleporters that were built by the various
races that can make travel to various important locations
much simpler.
The characters
There are three main "classes" you can play. I use
the term "classes" loosely since you have the option
of building your character any way you like. There is the
Warrior, the Mage and the Survivor (Rogue). You can choose
either male or female and each character has their own unique
look. After choosing a character you can put skill points
into whatever skills you want as they advance in levels. You
can have a warrior who casts devastating elemental attacks
and can pick locks. Or you can have a mage who can wield a
sword better than a warrior. Or you can have a survivor that
can summon minions to distract enemies and fight for him while
he snipes at the enemy. You are not restricted to a specific
set of skills. You can make almost any combination of skills
work in Divinity. Even if you don't want to spend precious
skill points on some skills there are alternative methods
of gaining some skills if you keep your options open. For
instance, in the first area you are in you get a quest to
save two soldiers. The only problem is you only have one healing
gem that will heal only one soldier. If you find a method
of saving both soldiers then one of the healers will generously
teach you the Restoration skill so you can heal yourself in
the heat of battle.
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Each of the three character types have a unique ability for
their class. Warriors can perform a powerful whirlwind attack
that damages multiple enemies when you are surrounded. The
mage can literally switch places with someone else within
visual range. The survivor can sneak up on their enemies or
into places they shouldn't be. Each of these unique abilities
can help enrich your gameplaying experience.
Controls
The controls in Divinity are very easy to use. If you've played
Diablo, then you'll have no problem jumping into Divinity's
controls. Don't mistake this game for a simple Diablo clone
however. They've taken what other games in the CRPG genre
have done right and polished it up. These improvements are easy
to notice and utilize. One of the best features is what the
'ctrl' key does. With the 'ctrl' key pressed you only have to
left-click on the screen and your character will automatically
attack the closest hostile to your mouse pointer. Your character
will also attack until said hostile is dead. This eliminates
some of the click-fest that some games fall prey to. Unfortunately
there are a few path-finding issues that can be a minor annoyance
but certainly not game-stopping.
Divinity has many of the tried-and-true gameplay features
that all gamers love, like shortcuts for potions and important
spells, the ability to switch weapons easily, a pause feature
for issuing commands, a command for highlighting all the items
you can pick up or use, a built-in screen capture ability,
a quest log, a mini-map and so much more. I'm tempted to say
that they've thought of everything.
The inventory is very well organized. Different types of
items have their own screen or 'plate' as they are called
in-game. For instance, all weapons are in one screen, all
armor is in another, all potions are in another, etc. This
takes the task of having to organize your inventory out of
your hands so you don't have to worry about it if you're a
neat freak like me. It also makes finding a certain item very
fast and easy. The inventory is also unlimited in the amount
of stuff you can pack in there. The only limitation is how
much weight your character can carry.
Teleporters
This brings me to my favorite feature of the game,
the teleporter pyramids. These are a godsend and when used
correctly will save you a great deal of time. Simply leave
one pyramid near a bed, a teleporter, or your favorite merchants
and carry the other pyramid around with you. When you get
overloaded, simply drop the pyramid that is in your inventory
and use it. You'll then be instantly teleported to the pyramid
you dropped near that merchant and you can sell all the loot
you don't want to keep. Then you can teleport directly back
into the action, pick up your pyramid and continue on your
way. The more time a game saves me with shortcuts like this,
the more I like that game. No more incredibly long hikes back
to town. As your character says, this is "a princely
gift".
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Graphics
Thankfully, Divinity has few load times and can support resolutions
up to 1024x768 without bogging down significantly on an average
system. Divinity runs smooth and looks good while doing it.
The 2D graphics in Divinity are beautifully done. The amount
of detail and variety put into the scenery, characters and
every-day objects adds to the feeling that Rivellon is an
actual place. Different types of armors when equipped by your
character will have different appearances whether it's a helm,
leggings or body armor. You won't find the same variety as
Neverwinter Nights but it is still well done.
There are a large variety of creatures and monsters that you
will run into that are also nicely animated.
Taverns look like taverns with patrons, drinks, a bar, bottles
of a variety of drinks and more. Military camps look like
military camps with numerous soldiers guarding the walls,
supplies and weapons laying about. Even dining rooms are complete
with plate settings, food, drink and candles. The best part
is you can interact with most of these objects. They aren't
just part of the scenery.
About sounds and music
I love the music in this game. Any game where you walk into
a place such as a tavern or military camp and it SOUNDS like
you walked into that place gets a big plus. The only music
that didn't seem to fit was the music for the wasteland area
near the ending of the game. At times it simply sounded too
techno for a fantasy setting. However, I liked the way it
changed to a lonely ghost town western theme when you enter
the game's last bastion of civilization. Other than that one
instance the music fit the surroundings well whether it was
the wistful and sad music in the Elf Ruins or the rollicking,
feel-good music when you stepped into the Dwarven Bread Inn.
Kirill Pokrovsky should take a bow for creating a truly fine
soundtrack for this game. Even if you don't buy the game,
go to Larian's Divinity website and listen to the game music.
The sound effects were very well done but would be better
with more variety. If I had a penny for every time an orc
said "rac-cho", then I'd be several dollars richer.
There were some great sound effects that do stick out in my
mind though. I especially liked the clicking of a skeleton
tapping it's club in it's hand while it waited for me to move
into range. It almost seemed that it was the skeleton's way
of daring me to come closer. That, or the skeleton was just
bored waiting for me to show up. Either way, the attention
shown to sound gives the game style despite some of the repetitiveness.
The English voice acting is not the best I've ever heard.
It certainly isn't the worst though. Often times it seems
a bit over-done. I was rather tempted to name my female warrior
Feminazi and my male survivor "bad boy". But maybe
that's just me. However, the funny dialogs certainly make
up for what was lacking in the voice acting. When Zandalor
asked if anyone had a deck of cards so the Council of Seven
could pass the time while your character was away had me in
stitches I was laughing so hard. In this way the game gets
points for charm and wit that is quite refreshing. The dialog
also isn't tedious and long-winded like a few games I could
name.
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What I call fun
This game is fun. This game is addicting. What more needs
to be said? Well, I suppose I should convince you its fun.
Okay, I can do that. I've been playing nonstop in every spare
moment I have since I tore off the packaging and installed
this game. With fast-paced action and interesting quests that
aren't your normal fed-ex types this game puts a fun little
twist on everything. How can you not like a game that gives
you quests to wash dishes, blow up supply trains, solve murder
mysteries and poison wells?
The game world is alive with political intrigue, shady underworld
dealings, threats of war and everyday people who wonder if
their crops will fail. The rich atmosphere of the game coupled
with a living world work to make the game convincing in it's
reality. However, there are a few things that could be done
better such as the NPCs having set day and night schedules.
While I'm happy that the blacksmith keeps his shop open 24/7,
I sort of worry his wife will file for divorce if he doesn't
come home soon.
One of the best things I saw in the game was where I was
able to pay a street performer to recite some poetry. After
a few verses a near-by shop owner came out and applauded the
street performer and asked for an encore. This gave me the
ample opportunity to sneak into the shop and steal whatever
I could lay my hands on before the shop owner strolled back
in. This is what I call fun.
The interactivity in the game is a big boost to the fun you'll
have in this game. Where else can you make a cozy haystack
to sleep on? Want to make honey or even your own potions?
It's possible. You can even stack rocks if you really want
to. Want to watch a cat attack a chicken? You can even do
that.
A good read
Most people don't bother with the manual until they get stuck
and then they only look at it as a last resort. The manual
that comes with Divinity covers everything you need to know
about the game. Everything from explanations about skills
and instructions on how to use the teleporter pyramids to
troubleshooting and instructions on contacting Larian's support,
is covered. They even include a very nice thank you to the
player for purchasing their game and a warning about photosensitive
seizures! It's certainly nice to know these guys care.
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Something good, something bad
Unfortunately Divinity is plagued by some bugs that can be
show-stoppers if you don't avoid them. The first step to avoiding
some of these headaches is to install the latest patch which
clears up several issues. Another step is to save often so
you can recover if you do run into a bug or crash. There are
minor spelling mistakes as well. My computer only crashed
while using the globes to find the Council of Seven members
and when my virus-protection software decided that NOW would
be the perfect time to scan my hard drive. I've avoided most
of the problems that some people have reported and several
of their problems disappeared when they installed the patch.
You can avoid major problems simply by following the advice
I stated earlier. Of course, these two things are something
any experienced computer gamer should do out of habit. ;-)
Overlooking this game would be a disservice to yourself.
Larian has done what they set out to do. They've given you
simple, fun gameplay and the depth that makes the roleplaying
genre great. They have blended the best of both hardcore and
simple action roleplaying games. The possibility of creating
your own adventure is here. The possibility of playing the
game the way you want is here. Hey Origin, this is what Ultima
8 should have been.
The Verdict
Graphics (15%) |
85% |
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Sound (15%) |
90% |
Control (25%) |
90% |
Fun (45%) |
95% |
Overall
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92%
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The ups and downs:
Huge interactive world | Minor spelling mistakes | Good premise for the story | A few bugs | Open-ended gameplay | No day/night cycle for NPCs | Easy controls | Some path-finding issues | Great music | Repetiveness of sound effects | Two words: Teleporter Pyramids | Average English voice acting | Character development | |
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Reviewer's System
Version: |
1.32 |
CPU: |
Pentium 3 1 GHz |
RAM: |
384 MB SDRAM |
Graphics |
GeForce 3 Ti200 Pro (128MB) |
Sound |
SB Live Value |
OS: |
Windows 98SE, DX 8.1 |
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