RPGDot Network    

Display full image
Pic of the moment
pics from the gallery

Site Navigation


   Games Database
   Top 100
   Release List
   Support Files



   Staff Members
   Privacy Statement

Nazghul - Continues DevBlog Activity

(PC: RPG-Making) | Posted by Parcival @ Sunday - June 27, 2004 - 06:38 -
| Game Info | Homepage
As you can read from the Nazghul DevBlog continues progress is being made on the U5 inspired engine. Many new spell have been implemented lately. Here's an entertaining sip of their diary;
First of all, like the light spells, it wants to temporarily change the attribute of an object. On my first attempt I tried to do it the way I wanted to do light: by calculating its contribution to defense on the fly. What finally broke down was the scheme procedure wasn't returning an integer like it "should" have back to the C code. Frankly I don't know what it was returning. But at that point I was already somewhat disgusted with the whole thing, because all I really want to do is add another set of dice to the
defense roll. Using an effect to exec the dice roll just feels wrong, like I'm
starting to use the proverbial hammer on everything in sight.

Second of all, it needs to be applied to the party but affect all the
members. I'd like the effect to expire at the same time for everybody in the
party. In the end, I didn't achieve this, although I sense I could have with a
disproportionate amount of extra effort.

And that, ladies and gentleman, is why a design is never done. If you add
enough features it will start to buckle. But one can always shore it up with
some extra pilings and keep on going, which is what I'll do.
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.