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Origin Systems' senior producer Rick Hall has been interviewed at Gamespot about Ultima X: Odyssey:Regarding crafting, I can honestly say that I've never seen a crafting system in an online RPG yet that felt even remotely fun to play. While it's a great feeling to be able to produce items that can't be found in the game or bought from NPC vendors, typically the gameplay for crafting systems amounts to an endless tedium of clicking and spending gold.
Our intent is to allow players to still be able to manufacture powerful items that can't be found or bought from NPCs but to actually make the process fun. For this reason, we settled on the idea of "virtue imbuing." By questing in the world, you'll be able to gain virtue. The virtue points that are accumulated can be used to either develop your character or imbue magic into items such as weapons, armor, and wearables, which can then be sold, traded, or given to other players. The end result is similar to existing crafting systems in other games, but the process actually involves doing something fun. |
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