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Gamebanshee has conducted an interview with Claus Grovdal about Darkfall Online, Razorwax' upcoming MMORPG. There are three new screenshots that come along with the article. This is one of the questions and answers:
Q: With PvP being an important aspect of the game, will players be able choose not to partake in it? ie. Craftsmen? And will those positions be fun?
A: It is true that PvP is an important aspect of Darkfall. However, we have more useful tradeskills than any existing game out there, at least designed on paper, so we are pretty confident that most players will find something in Darkfall they love. If you dont like the idea about fighting other players for territories and resources with your clan, you can volunteer to be the clan blacksmith, and supply your fighting friends with armor and weapons. You can be a farmer, growing food and spell reagents in your fields, and selling them to your clanmates. You dont have to fight other players to have fun in Darkfall. As a matter of fact, if we can get the world as big as we hope, you can sail your boat out to a remote island, build a house, and stay there hunting in the local forest or the nearby dungeons for weeks without seeing another player. |
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