An interview between Creative Labs and Gas Powered Games has been published at the official site for Dungeon Siege. It's a PR stunt, really, but contains valuable information, nevertheless:
CL: There are many distinctive and unique sounds in Dungeon Siege, how did you source the samples for the game?
GPG: We contracted with Frank Bry of Creative Sound Designs. Using source material from CD Libraries and custom sounds that he has recorded and designed over the years, Frank created the Sound Effects. A majority of the creature voice sounds were created from scratch using human and animal sources.
Sounds like spells, backgrounds and monster dies were layered and manipulated in Digidesign Pro-Tools 24/Mix and an Emulator IIIx Digital Sampling Keyboard (E-mu Systems, Owned by Creative). Up to 24 individual tracks/sounds were used to create the complex and larger than life monsters, underground ambiences, and machinery. |