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Online Worlds Roundtable #8, Part 1 @ RPG Vault

Posted by Dhruin @ Thursday - October 23, 2003 - 03:58 -
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| Game Info
RPG Vault's Online Worlds Roundtable advances to number eight as they ask six developers to discuss gameworld design:
Stephane Quilichini
Game Designer, Dark and Light
NP Cube
In a persistent state game, the degree of a gamer's immersion makes the difference between a good and an excellent gameworld. Actually, many interesting new game concepts could be put in place through immersion, and we understand that sight distance of more than 50 kilometers can give the player more liberty in the gameplay than only 500 meters.
 
 
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