MMPlay has an interview with 'Wish' Word Designer Dana 'Lepidus' Massey. Here's a clip:Hello Lepidus, i'm glad you had some time to answer a few questions for us. First, what have you done before you worked on Wish, and how did someone become a "World Designer" of a Massively Multiplayer Game?
Dana: Before joining Mutable Realms, I was an Associate Editor with IGN’s Vault Network, running as many as seven of their sites, including the Wish Vault. I was also a Testing Team Lead in the Dark Age of Camelot beta, and contributed to their original strategy guide. Outside of gaming, I studied history at the University of New Brunswick in Canada.
Becoming involved in such a fantastic project was really just a bit of luck and a bit of circumstance. Generally, I would say the most important thing is having concrete ideas, and the guts to see them beaten, tested, molded, and then finally brought to life. |