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GameBanshee has scored an interview with Piotr Panasewicz from CDProjekt about their Aurora-based CRPG, 'The Witcher':GB: Can you elaborate a bit about the character creation and advancement system? How do such systems compare or contrast to other RPGs?
Panasewicz: We wanted to merge the game’s story with the truly unique world of Sapkowski’s novels, so we decided to use a well-known existing hero to start with. Although the main character is predefined at the beginning, players will be free to change him later on depending on their choices and actions. Especially for our game we designed an exceptional and easy to comprehend rules system, with straightforward and open character development. We concentrate on ‘quality’ not ‘quantity’, so each level-up will bring something extra - new special attacks, witcher’s magical powers or attribute modifiers. The system is designed in such a way that both inexperienced players and hardcore cRPG fans will find it enjoyable. Thanks to user-friendly interface and intuitive step-by-step tutorial, players will find the system easy to grasp in all its depth. |
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