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There is the first installment of a Horizons Dev Diary at Gamers Pulse today, written by Artifact Entertainment producer Steve Snow. Here's how it starts:
I’m not going to try and detail out every single thing that goes into a milestone here. But I am going to highlight some things in detail. The thing to keep in mind is that this diary doesn’t cover everything. But hopefully I’ll be able to give you a more in-depth snap shot of a milestone with each of the diaries.
The milestones here at Artifact Entertainment are like no other milestones I’ve experienced. Watching the game take shape and seeing the content and technology evolve is the same as everywhere else. But it always feels a little different here at Artifact as opposed to everywhere else I’ve been.
Maybe it’s because we don’t have an overseeing publisher in the details all the time. Perhaps it’s simply that we work towards a product that we want, and not what others dictate. But I think the biggest thing that has changed the milestone experience for me is the fact that our deliverables are judged and passed by us and us alone. This doesn’t mean that we get to loaf around and say “Good enough.” If anything everyone pushes himself or herself a little harder because once the work is done it’s the person who did the work that is often the biggest critic.
So with this preface in mind I’m going to try and bring you guys up to speed on exactly what the last milestone meant for us along with a preview of what’s to come with the next one. |
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