At 3Davenue, you can find an interview with Bryce baker, one of the designers for Lionheart at Reflexive Entretainment. Here he talks about technical issues:
3DA: What are the technical features in Lionheart, graphical and sound?
Well, one of the neat things that our proprietary Velocity engine is doing at real time is converting 3D characters into 2D sprites and anti-aliasing them into the scenes around them. This means that the characters look fantastic and don’t take up very much room for their animations, what they are carrying, etc. Our machine specs are a bit higher than what your local library probably has sitting around, but not too bad for the graphical feast that Lionheart really is. We don’t require a 3D card, or any special audio equipment to get the most from the game…though, in my opinion, louder is always better. |