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GameSpot has posted up a Star Wars: KotOR Q&A with Bioware's project director Casey Hudson and co-executive producer Greg Zeschuk. They also included some nice screenshots. Here's a snippet:
GS: And now, the obvious question. What will set the PC version of Knights of the Old Republic apart from the Xbox version? Are any exclusive features being added? How is the control scheme being optimized for a mouse-and-keyboard setup? Any plans for downloadable additions or releasing a toolset for fans to make their own content?
GZ: The PC version of Star Wars: Knights of the Old Republic does feature some new content. I can't go into all the details yet, but there are some really cool things that Star Wars fans and all players will really enjoy. Like all BioWare games in the past, the controls are fully configurable on the PC. We've been focusing on interface for quite a while, and the configurability will allow players to enjoy the game, regardless of their usual play patterns. As far as future additions to the game, we're first focusing on getting the PC version of Star Wars: Knights of the Old Republic done before we consider any extensions.
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