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NWN 2 E3 Preview @ Game Banshee

(PC: Single- & Multi-Player RPG) | Posted by Kalia @ Tuesday - May 23, 2006 - 19:39 -
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Game Banshee has posted up a preview for NWN 2. While not a ton of new information a few tidbits stand out:

The prestige classes haven’t been finalized yet, but the demo showed the following selections: Arcane Archer, Arcane Trickster, Assassin, Blackguard, Divine Champion, Duelist, Dwarven Defender, Frenzied Berserker, Harper Agent, Neverwinter Nine: Agent, Neverwinter Nine: Magus, Neverwinter Nine: Warder, Pale Master, Red Dragon Disciple, Shadow Dancer, and Weapon Master.

Even the minimap is getting overhauled so that it works much like WoW’s does, including the ability to use feats like Track and have your prey show up on the minimap itself.


Rain, snow, and ice all looked very realistic, but the heat displacement effect coming off of the floor in the Trial of Summer was by far the most impressive.

While it was loading up, we were told that the toolset supports dual core processors, but the NWN2 client does not. This essentially means that if you’re using a dual core AMD or Intel processor, you can expect a performance increase while creating a custom module, but the game itself won’t run any better than a single core processor running at the same clock speed.


The main campaign will feature ten different companions that you can add to your party, but only three can adventure at any one time (including the protagonist). There is technically no limit to the amount of companions one can have in a custom module, though, so module creators will most likely only have to worry about hardware constraints when expanding this limit.
Source: Game Banshee
 
 
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