|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Westwood is granting us an in-depth look at grouping in its space MMORPG Earth & Beyond.
Here are the basics:The Basics
Forming a good group is much more involved than just inviting the first five players you see (or accepting the first invitation you get). First and foremost, you need to consider the goal of your expedition (even if it's just hunting) and then bring players with the most valuable skills into your group.
For most objectives, a well-balanced group of different archetypes will be very effective; this will also give you the widest range of group bonuses. For example, a Progen Warrior will lessen everyone's hull damage by 5%, a Jenquai Explorer will give everyone a 5% bonus to reactor regeneration, and a Terran Tradesman will give the group a 5% bonus to all profit from items sold. Right off the bat, youýve got a solid group. With the Explorer's Jumpstart ability, the Warrior's Repair Equipment skill, and the Tradesman's ability to Recharge Shields and Patch Hulls, that simple group can conceivably stay out in space, adventuring indefinitely (except for well-deserved breaks to go sell loot!)
If you add the three hybrid classes, youýll get a 5% greater chance of critical hits with a Jenquai Defender, while a Progen Sentinel will save 5% on the energy use of everyoneýs weapons, and a Terran Enforcer will mean everyoneýs equipment takes 5% less damage. (Remember that these bonuses are cumulative, with a 1% diminishing return for duplicate skills. For example, if you had a second Progen Warrior in place of one of the other classes, you'd get a 9% total reduction to hull damage.) |
|
|