RPGDot Network    

Ultima 1 Remake - A Legend is Reborn
Display full image
Pic of the moment
pics from the gallery

Site Navigation


   Games Database
   Top 100
   Release List
   Support Files



   Staff Members
   Privacy Statement

Vanguard: The Haunting of a Legend @ TenTonHammer

(PC: MMORPG) | Posted by Dhruin @ Friday - August 19, 2005 - 22:33 -
| Game Info | Homepage | Screenshots
TenTonHammer has a Vanguard editorial called The Haunting of a Legend:
How does coming from a monster title like EQ affect the development of a new project? Do the overwhelming expectations help or hinder the creative process? (I.e.) How does a legendary development team handle the pressure of coming from something so huge?

Many of the Vanguard: SOH fans are ex EQ players. Most of us have played the said game for more than two years. If you ask any of us, we'll tell you that EQ was the best game ever -- even though we complained incessantly about camping, corpse runs, bottlenecked epics, pointless crafting and overcrowded servers. We exalted in the game. I recall sitting at the E3 2004 Sigil dinner and stating quite boldly to the people around me that I hated EQ with a passion.
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.