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Greg Kasavin from GameSpot has posted some more impressions from Neverwinter Nights to GameSpot's forums. Don't stop reading after his first post but continue to find more posts in the thread. One of them deals with why he thinks that NWN beats Morrowind but this one here struck me as particularly remarkable:I've only been playing the single-player mode thus far. Like I said, it's really fun, and definitely incorporates a lot of the best aspects of previous Infinity Engine games, from Torment to Baldur's Gate II. One interesting point is that, apparently, you can have only one party member tagging along with your main character--you can't have a six-person squad like in BG2. I imagine that might make the game seem less epic than Baldur's Gate II. I'm still early in, though, so I don't know to what extent the story's going to pick up. It's pretty good already, and the first chapter of the game is like chapter two from BG2--there's a big, overarching quest and you can go about trying to solve it however you like. Lots of freedom to explore and do things your way, but there's a great journal and mapping system, so you never feel bewildered like in Morrowind.
I'm liking the two-character thing. It's very manageable. My main character is a neutral evil female elvish rogue and she's partnered up with a lawful evil dwarf monk. The AI for the henchman is great--he does his thing, but I can also give him orders. I make him tank for me, and hang back and rain crossbow bolts on whatever he's fighting. Since the rogue's 3rd Edition sneak attack ability works whenever you attack a foe who's in combat with someone else, I'm able to dish out some serious damage between my rogue and my monk.
There's lots of combat, but the combat is excellent, so that's a good thing. The dialogue has also been good so far. Lots of different dialogue choices for different role-playing types, and you can attempt to persuade or lie your way through things... which checks against your character's persuasion skill. | Source: NWvault |
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