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Character Stats
While playing the game, experience is gathered, which is reflected
by the experience points. When a certain amount of experience points
are gathered, the player rises a level. When this happens the player
receives 5 points, which can be divided over the primary stats.
The following lists the different primary stats and an example
of a statistics overview as it is displayed in the game.
- Strength
The physical strength of your character depends on this value.
The higher it is, the stronger your character is. Among other
things, strength determines things like how much you can carry,
how hard you can hit your enemy, how much injuries you can take,
what type of weapons you can wield etc.
- Agility
How accurate and how handy you are, is determined by your agility
value. A high agility value is necessary for people who prefer
precision over power, and is therefore an important attribute
for archers. Agility is also important when it comes to your defensive
skills and it is definitely important when you decide you want
to steal something from somebody while he is looking at you.
- Intelligence
The intelligence value indicates how smart your character is.
The higher this value is, the more spells your character will
be able to cast. An intelligent character is also capable of seeing
things that are not so obvious, and he has a distinct advantage
when it comes to wielding complex weaponry.
- Constitution
When your constitution is high you will heal faster and you can
run for longer periods of time. Constitution directly influences
your stamina and your vitality.
Depending on whether you are a survivor,warrior or wizard, the
impact of the primary stats on the secondary stats which are derived
from it are different.
And the following secondary stats:
- Vitality (Health)
This value indicates how healthy you are. When it reaches 0, you
are dead. It is always displayed as xxx/yyy The value on the left
is your current health status, the value on the right is your
maximum health. Your health value can go down for a variety of
reasons, but the most common one is being hit by something sharp.
- Magic (Mana)
This value indicates how much magic energy you have left. Magic
energy, or mana, is necessary to perform certain skills and magical
spells. It is always displayed as xxx/yyy, the value on the left
is your current magical energy, and the value on the right the
maximum amount.
- Experience
This value shows how much experience points you have accumulated.
You receive experience points for successfully doing things in
Divine Divinity (solving quests, killing monsters, figuring something
out etc.).
- Stamina
No matter what type of character you have, stamina is a very important
factor. If you are out of breath, your strength, dexterity or
intelligence will not help you a lot. Also, certain skills which
you can learn require a great deal of stamina, and the higher
this value is, the longer you will be able to maintain your focus.
- Resistances
divided in: Lightning, Fire, Poison and Spirit resistances.
- Reputation
Your reputation is determined by how you behave in the game. Doing
good will increase your reputation, doing evil things will decrease
it. A higher reputation will make it easier to communicate to
friendly people and will lower the prices in shops.
- Weight
The weight value shows how much you are able to carry. The number
on the right side is the maximum weight and the number on the
left shows how much you are carrying at the moment. When you are
carrying more than the maximum weight than you are no longer able
to move, which is never a good thing. But even when it is lower,
you still might find yourself encumbered, which will kick in at
75% of the maximum. When you do then you are no longer able to
run and have to walk.
The secondary stats are derived from the primary stats
and by the skills you've learned, the items you wear and the potions
and food you're using
And some combat related stats:
- Offense
The offence value depends on the skills you learn, the value of
your prime characteristics and the type of weaponry you are equipped
with. It reflects how good you are at attacking.
- Defense
The defence value depends on the skills you learn, the value of
your prime characteristics and the type of armor you are equipped
with. It reflects how good you are at defending yourselve.
- Damage
The damage value indicates what the effect of a successful attack
will be on the health points of your enemy. It is displayed like
xxx/yyy, where the first value is the minimum damage you will
inflict, while the second value is the maximum amount of damage
you can do. Note that the actual damage can still be lowered by
the armour of your enemy, or some of his skills.
- Armor
When an enemy does damage to you with a conventional weapon, your
armor value will be subtracted from the damage he does. This is
not the case when the weapon has magical properties, which is
where your resistances kick in.
Besides that there are also the following stats:
- Hearing
Each monster has a hearing range. This hearing range can be different
per monster. But is also different depending on the way you've
chosen. If you are a warrior then the hearing range is increased
with 4, for a mage it's not modified and for a survivor it is
decreased with 4. A typical hearing range is 10 which is equal
to 320 pixels.
Basically the result is that warriors make more noise than survivors
do.
- Sight
Your sight is modified by the skills and items you wear. A larger
sight means that you can see further.
Leveling Up
When
you earned enough experience points your character will advance
one level. Because of that two things will happen. You will get
bonus points that can be distributed over your primary statistics
and you get skill points, which you can spend on learning new skills.
You can see that you've advanced because the normal statistics and
skills buttons in the menu interface will turn red and display an
arrow in it pointing up. The first part of this feature will focus
on the statistics screen.
The following image will show the panel as it looks like for a
Level 1 warrior who has just increased a level.
Because you just leveled up you are awarded 5 bonus points. These
bonus points can be awarded to one or more of the primary statistics;
Strength, Agility, Intelligence and Constitution. Behind each of
these four primary statistics buttons are visible which allow you
to add a point to that stat. Once a point is awarded to a primary
stat, a minus button is displayed also to remove that point again
if needed and the color of the text turns yellow to indicate that
the stat has been changed. It is however not possible to decrease
the specific stat lower than to what it was before points were awarded
to it however. So once you've accepted the change there is no way
back, unless you happen to have a save game prior to assigning the
points of course.
Assigning points
So there you are, 5 points to spare and 4 areas to put them in.
Simplistically speaking a warrior should spend most of his points
to strength, a survivor to agility and a wizard to intelligence.
However things are more complex than that. If you want a balanced
character then you should also award points in a balanced way. One
way to look at it would be to check out the kind of skills you want
to use. If for example you want to cast spells then you should invest
in mana. On the other hand, maybe you are afraid that you might
get hit a lot then it's wiser to increase your offense and vitality
or maybe you are the one who would like to do the hitting, in which
case offense and damage are the areas to go for.
You can not increase the secondary stats directly, but there is
a relationship between them and the primary stats. By knowing which
secondary stats you want to increase, you can determine the primary
stats that need to be increased.
Something else to keep in mind is that even though a primary stat
influences a secondary stat, in what manner it influences that is
determined by the way you've chosen.
Let's take agility, which influences the secondary offense and defense
stats. A higher agility increases the defense of a survivor more
than it would for the other two ways. Where as that same increase
in agility will benefit the offense stat for a warrior more.
To make this a bit more visible and to show how the relations
are between secondary and primary stats a table has been created.
At the left hand side it shows the secondary and at the top the
primary stats for each of the three ways, warrior (=Wa), wizard
(=Wi) and survivor (=Su). For these three ways circles are placed
at the secondary stats that are affected by increasing a primary
stat. The circles have the following meaning:
: An increase of the primary stat has a high influence on the secondary
stat.
: An increase of the primary stat has a medium influence on the
secondary stat.
: An increase of the primary stat has a low influence on the secondary
stat.
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Strength
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Agility
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Intelligence
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Constitution
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SU
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Wa
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Wi
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Su
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Wa
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Wi
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Su
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Wa
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Wi
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Su
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Wa
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Wi
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Vitality |
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Mana |
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Stamina |
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Offense |
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Defense |
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Damage |
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Weight |
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The way you've initially chosen is more than just a difference
in initial stats you get. A fighter never becomes as good at casting
spells as a wizard, due to its slower increase in intelligence.
However that same wizard will have a lot more trouble in fighting
his way through the game with a sword, because of its lower strength
increases.
It all depends on how you want to play the game. But in general
regardless of how you play it, you should never ignore any of the
other stats as it might break you up in a later stage of the game.
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